
When the decoy strikes the missiles midflight and explodes, the missiles will be stuck circling the point of explosion, in a similar fashion to being struck by an EMP Rocket. The decoy can collide with other projectiles, including the missiles. The guns harpoon ammunition can be customized to inflict different types of damage on the enemies. It has an electrical trigger switch on its grip, similar to the Broadsider. Missiles are immune to the decoy for some time from launch. A handheld harpoon launcher, the harpoon gun is a slow-firing, single-shot heavy gun with a high damage output. Gib Hunter was the Captain of the ship and was the last of the whalers to operate off the West.

Additionally, the missiles must first have traveled a minimum distance after being launched. The whaling gun below this plaque came off the ship Cody. In order for the missiles to be affected by the decoy, the latter must fly in close proximity to the missiles. Affected guided missiles will follow the decoy and strike a spot where the decoy has landed. This is done by firing the Harpoon towards the opponent while their missiles are in flight. Upon firing a shot, Harpoon consumes one unit of selected ammo, and more will need to be built for continuous firing.Ĭurrently the game contains two kinds of ammo for the Harpoon:ĭecoy ammo is used to redirect Swarm Missiles and Warheads back to the opponent. It deals no damage on its own - its effects vary depending on the ammo type used.Īs with the other High Seas weapons utilizing the ammo mechanic, ammo for Harpoon needs to be built in order for it to be able to fire. The Raider is the basic melee enemy, and the Harpoon Gunner is the basic ranged enemy. It has 18 weapons, 9 armor sets, and 8 abilities. Players must be level 110 in order to play Insane and level 115 to play Nightmare.

The Harpoon deploys projectiles moving along a parabolic path. Ghastly Harbor is the 8th dungeon in Dungeon Quest and was released on.
